/*
 * File: GameActivity.java
 * Copyright (c) 2011 Michael Schiebel. All rights reserved.
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *  
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

package com.ikoloki.app.camwars;

import com.ikoloki.app.camwars.gl.GameRenderer;

import android.app.Activity;
import android.opengl.GLSurfaceView;
import android.os.Bundle;
import android.view.Window;
import android.view.WindowManager;


public class GameActivity extends Activity {
	private GLSurfaceView mSurface = null;
	
    /** Called when the activity is first created. */
	@Override
	public void onCreate(Bundle savedInstanceState) {
		super.onCreate(savedInstanceState);
        requestWindowFeature(Window.FEATURE_NO_TITLE);
        getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, 
                                WindowManager.LayoutParams.FLAG_FULLSCREEN);
        
		mSurface = new GLSurfaceView(this);
		mSurface.setRenderer(new GameRenderer());
		this.setTitle(null);
		this.setContentView(mSurface);
	}
	
	protected void onStart() {
		super.onStart();
	}
	
	protected void onStop() {

        super.onStop();
	}
}
